//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2024 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: DeagleBlack
// Model Creator: 
// Created on: 05.01.2024 - 16:47:50
// Last changed on: 05.01.2024 - 16:47:50

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelBaldEagle extends ModelGun //Same as Filename
{
    int textureX = 128;
    int textureY = 256;

    public ModelBaldEagle() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[145];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 89, 17, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 89, 49, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 105, 49, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 113, 49, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 17, 57, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 25, 57, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 81, 57, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 9, 65, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 33, 65, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 41, 65, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 121, 65, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 9, 73, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 25, 73, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 41, 73, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 49, 73, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 65, 73, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 73, 73, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 81, 73, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 89, 73, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 97, 73, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 121, 73, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 9, 81, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 17, 81, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 25, 81, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 41, 81, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 49, 81, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 57, 81, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 65, 81, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 73, 81, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 81, 81, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 89, 81, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 97, 81, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 105, 81, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 113, 81, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 121, 81, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 9, 89, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 17, 89, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 25, 89, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 33, 89, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 41, 89, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 49, 89, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 57, 89, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 65, 89, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 73, 89, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 81, 89, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 33, 105, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 41, 105, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 49, 105, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 57, 105, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 65, 105, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 73, 105, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 89, 105, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 105, 105, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 121, 105, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 9, 113, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 17, 113, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 25, 113, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 33, 113, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 41, 113, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 49, 113, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 57, 113, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 65, 113, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 73, 113, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 81, 113, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 89, 113, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 97, 113, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 105, 113, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 113, 113, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 9, 121, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 89, 105, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 105, 121, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 97, 121, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.7F, -0.1F, -0.4F, -0.7F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.4F, -0.7F, -0.1F, -0.4F, -0.7F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F); // Import
        gunModel[0].setRotationPoint(2.1F, -6.25F, -0.5F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.3F, -0.6F, -0.1F, -0.3F, -0.6F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, -0.6F, -0.7F, -0.1F, -0.6F, -0.7F, -0.1F, -0.7F, 0.0F, -0.1F, -0.7F, 0.0F); // Import
        gunModel[1].setRotationPoint(2.1F, -6.25F, -0.5F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, -0.7F, -0.4F, -0.1F, -0.7F, -0.4F, -0.1F, -0.7F, -0.4F, -0.1F, -0.7F, -0.4F); // Import
        gunModel[2].setRotationPoint(2.1F, -6.25F, -0.5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, -0.3F, -0.6F, -0.1F, -0.3F, -0.6F, -0.1F, -0.7F, 0.0F, -0.1F, -0.7F, 0.0F, -0.1F, -0.6F, -0.7F, -0.1F, -0.6F, -0.7F); // Import
        gunModel[3].setRotationPoint(2.1F, -6.25F, -0.5F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.4F, -0.7F, -0.1F, -0.4F, -0.7F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.4F, -0.7F, -0.1F, -0.4F, -0.7F); // Import
        gunModel[4].setRotationPoint(2.1F, -6.25F, -0.5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.7F, 0.0F, -0.1F, -0.7F, 0.0F, -0.1F, -0.6F, -0.7F, -0.1F, -0.6F, -0.7F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, -0.3F, -0.6F, -0.1F, -0.3F, -0.6F); // Import
        gunModel[5].setRotationPoint(2.1F, -6.25F, -0.5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.7F, -0.4F, -0.1F, -0.7F, -0.4F, -0.1F, -0.7F, -0.4F, -0.1F, -0.7F, -0.4F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F); // Import
        gunModel[6].setRotationPoint(2.1F, -6.25F, -0.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.6F, -0.7F, -0.1F, -0.6F, -0.7F, -0.1F, -0.7F, 0.0F, -0.1F, -0.7F, 0.0F, -0.1F, -0.3F, -0.6F, -0.1F, -0.3F, -0.6F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F); // Import
        gunModel[7].setRotationPoint(2.1F, -6.25F, -0.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.75F, -0.05F, -0.5F, -0.75F, -0.05F, -0.5F, -0.75F, -0.05F, 0.0F, -0.75F, -0.05F); // Import
        gunModel[8].setRotationPoint(3.2F, -6.25F, -0.5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F); // Import
        gunModel[9].setRotationPoint(2.6F, -6.25F, -0.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F); // Import
        gunModel[10].setRotationPoint(2.6F, -6.25F, -0.5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, -0.3F, -0.6F, -0.4F, -0.3F, -0.6F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.4F, -0.6F, -0.7F, -0.4F, -0.6F, -0.7F); // Import
        gunModel[11].setRotationPoint(2.6F, -6.25F, -0.5F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F); // Import
        gunModel[12].setRotationPoint(2.6F, -6.25F, -0.5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F, 0.0F, -0.7F, -0.4F, -0.1F, -0.7F, -0.4F, -0.1F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F); // Import
        gunModel[13].setRotationPoint(2.9F, -6.25F, -0.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.7F, -0.4F, -0.4F, -0.7F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, -0.7F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F); // Import
        gunModel[14].setRotationPoint(2.6F, -6.25F, -0.5F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.3F, -0.9F, 0.0F, -0.3F, -0.9F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.85F, -0.15F, -0.7F, -0.85F, -0.15F, -0.7F, -0.85F, -0.15F, 0.0F, -0.85F, -0.15F); // Import
        gunModel[15].setRotationPoint(3.2F, -6.25F, -0.5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[16].setRotationPoint(4.3F, -6.7F, -0.25F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[17].setRotationPoint(3.9F, -6.7F, -0.25F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.65F, -0.4F, -0.3F, -0.65F, -0.4F, -0.3F, -0.65F, -0.4F, 0.0F, -0.65F, -0.4F); // Import
        gunModel[18].setRotationPoint(3.2F, -6.3F, -0.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[19].setRotationPoint(5.1F, -6.7F, -0.25F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[20].setRotationPoint(4.7F, -6.7F, -0.25F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[21].setRotationPoint(5.5F, -6.7F, -0.25F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.75F, -0.05F, 0.0F, -0.75F, -0.05F, 0.0F, -0.75F, -0.05F, 0.0F, -0.75F, -0.05F); // Import
        gunModel[22].setRotationPoint(5.9F, -6.25F, -0.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.2F, -0.85F, -0.15F, 0.0F, -0.85F, -0.15F, 0.0F, -0.85F, -0.15F, -0.2F, -0.85F, -0.15F); // Import
        gunModel[23].setRotationPoint(5.9F, -6.25F, -0.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.3F, -0.6F, -0.1F, -0.3F, -0.6F, -0.1F, -0.25F, -0.05F, -0.2F, -0.25F, -0.05F, -0.2F, -0.6F, -0.7F, -0.1F, -0.6F, -0.7F, -0.1F, -0.65F, -0.15F, -0.2F, -0.65F, -0.15F); // Import
        gunModel[24].setRotationPoint(3F, -6.25F, -0.5F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.3F, -0.7F, -0.1F, -0.3F, -0.7F, -0.1F, -0.25F, -0.15F, -0.2F, -0.25F, -0.15F, -0.2F, -0.65F, -0.7F, -0.1F, -0.65F, -0.7F, -0.1F, -0.7F, -0.15F, -0.2F, -0.7F, -0.15F); // Import
        gunModel[25].setRotationPoint(3F, -6.15F, -0.5F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.85F, -0.4F, -0.35F, -0.85F, -0.6F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, -0.85F, -0.4F, -0.3F, -0.85F, -0.6F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F); // Import
        gunModel[26].setRotationPoint(2.8F, -6.25F, -0.5F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.4F, -0.7F, -0.1F, -0.4F, -0.7F, -0.1F, -0.35F, -0.1F, -0.2F, -0.35F, -0.1F, -0.2F, -0.4F, -0.7F, -0.1F, -0.4F, -0.7F, -0.1F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F); // Import
        gunModel[27].setRotationPoint(3F, -6.15F, -0.5F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, -0.7F, -0.5F, 0.0F, -0.7F, -0.5F, 0.0F, -0.6F, -0.4F, -0.1F, -0.6F, -0.4F, -0.1F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F); // Import
        gunModel[28].setRotationPoint(2.9F, -6.25F, -0.4F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.7F, -0.5F, -0.1F, -0.7F, -0.5F, -0.1F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.5F, -0.1F, -0.1F, -0.5F); // Import
        gunModel[29].setRotationPoint(2.9F, -6.25F, -0.6F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.4F, -0.7F, -0.1F, -0.4F, -0.7F, -0.1F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, -0.7F, -0.1F, -0.4F, -0.7F, -0.1F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F); // Import
        gunModel[30].setRotationPoint(3F, -5.95F, -0.5F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F, 0.0F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.7F, 0.0F, -0.4F, -0.7F); // Import
        gunModel[31].setRotationPoint(3F, -5.95F, -0.5F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.7F, -0.1F, -0.6F, -0.7F, -0.1F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.25F, -0.7F, -0.2F, -0.25F, -0.7F, -0.2F, -0.45F, 0.1F, 0.0F, -0.45F, 0.1F); // Import
        gunModel[32].setRotationPoint(6F, -5.95F, -0.5F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.75F, -0.7F, -0.2F, -0.75F, -0.7F, -0.2F, -0.55F, 0.1F, 0.0F, -0.55F, 0.1F, 0.0F, 0.0F, -0.7F, -0.4F, 0.0F, -0.7F, -0.55F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F); // Import
        gunModel[33].setRotationPoint(6F, -5.95F, -0.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.6F, -0.7F, 0.0F, -0.6F, -0.7F, 0.0F, -0.45F, 0.1F, -0.2F, -0.45F, 0.1F, -0.2F, -0.25F, -0.7F, 0.0F, -0.25F, -0.7F); // Import
        gunModel[34].setRotationPoint(6F, -5.95F, -0.5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.55F, 0.1F, -0.2F, -0.55F, 0.1F, -0.2F, -0.75F, -0.7F, 0.0F, -0.75F, -0.7F, 0.0F, 0.0F, 0.1F, -0.55F, 0.0F, 0.1F, -0.4F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F); // Import
        gunModel[35].setRotationPoint(6F, -5.95F, -0.5F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, -0.3F, -0.1F, -0.6F, -0.3F, -0.1F, -0.6F, -0.3F, 0.0F, -0.6F, -0.3F, 0.0F, -0.25F, -0.3F, -0.2F, -0.25F, -0.3F, -0.2F, -0.25F, -0.3F, 0.0F, -0.25F, -0.3F); // Import
        gunModel[36].setRotationPoint(6F, -5.95F, -0.5F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.55F, -0.3F, -0.2F, -0.55F, -0.3F, -0.2F, -0.55F, -0.3F, 0.0F, -0.55F, -0.3F, 0.0F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F); // Import
        gunModel[37].setRotationPoint(6F, -5.75F, -0.5F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, -0.55F, -0.05F, -0.1F, -0.55F, -0.05F, -0.1F, -0.55F, -0.05F, -0.1F, -0.55F, -0.05F, -0.1F, -0.2F, -0.05F, -0.1F, -0.2F, -0.05F, -0.1F, -0.2F, -0.05F, -0.1F, -0.2F, -0.05F); // Import
        gunModel[38].setRotationPoint(2.1F, -5.75F, -0.5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, 0.0F, -0.6F, -0.3F, 0.0F, -0.4F, -0.35F, -0.85F, -0.4F, -0.35F, -0.85F, -0.4F, -0.3F, 0.0F, -0.6F, -0.3F, 0.0F, -0.4F, -0.3F, -0.85F, -0.4F, -0.3F, -0.85F); // Import
        gunModel[39].setRotationPoint(2.8F, -6.25F, -0.5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.2F, -0.05F, -0.3F, -0.2F, -0.05F, -0.3F, -0.2F, -0.05F, -0.3F, -0.2F, -0.05F); // Import
        gunModel[40].setRotationPoint(2.9F, -5.45F, -0.5F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.05F, -0.3F, -0.35F, -0.05F, -0.3F, -0.35F, -0.05F, -0.3F, -0.35F, -0.05F, -0.3F, -0.15F, -0.05F, -0.3F, -0.15F, -0.05F, -0.3F, -0.15F, -0.05F, -0.3F, -0.15F, -0.05F); // Import
        gunModel[41].setRotationPoint(2.5F, -5.4F, -0.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.05F, -0.4F, -0.35F, -0.05F, -0.4F, -0.35F, -0.05F, -0.4F, -0.35F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.3F, -0.05F); // Import
        gunModel[42].setRotationPoint(2.2F, -5.4F, -0.5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.85F, -0.05F, -0.3F, -0.85F, -0.05F, -0.3F, -0.85F, -0.05F, -0.3F, -0.85F, -0.05F, -0.35F, -0.1F, -0.05F, -0.35F, -0.1F, -0.05F, -0.35F, -0.1F, -0.05F, -0.35F, -0.1F, -0.05F); // Import
        gunModel[43].setRotationPoint(2.5F, -5.4F, -0.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F); // Import
        gunModel[44].setRotationPoint(2.5F, -5.15F, -0.5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F); // Import
        gunModel[45].setRotationPoint(2.5F, -5.15F, -0.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F); // Import
        gunModel[46].setRotationPoint(2.5F, -5.15F, -0.5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.8F, -0.2F, -0.35F, -0.8F, -0.2F, -0.35F, -0.8F, -0.2F, -0.35F, -0.8F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F); // Import
        gunModel[47].setRotationPoint(2.5F, -5.3F, -0.5F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.7F, -0.2F, -0.4F, -0.7F, -0.2F, -0.4F, -0.7F, -0.2F, -0.4F, -0.7F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F); // Import
        gunModel[48].setRotationPoint(2.5F, -5F, -0.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.35F, -0.5F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.35F, -0.5F, -0.2F); // Import
        gunModel[49].setRotationPoint(2.5F, -4.4F, -0.5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.45F, -0.2F, -0.3F, -0.55F, -0.2F, -0.3F, -0.55F, -0.2F, -0.35F, -0.45F, -0.2F, -0.35F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.35F, -0.4F, -0.2F); // Import
        gunModel[50].setRotationPoint(2.5F, -4.35F, -0.5F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.45F, -0.2F, -0.05F, -0.45F, -0.2F, -0.05F, -0.45F, -0.2F, -0.05F, -0.45F, -0.2F); // Import
        gunModel[51].setRotationPoint(1.9F, -4.3F, -0.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.05F, -0.4F, -0.35F, -0.05F, -0.4F, -0.35F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[52].setRotationPoint(1.1F, -4.3F, -0.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, -0.45F, -0.3F, 0.0F, -0.45F, -0.3F, 0.0F, -0.45F, -0.3F, 0.0F, -0.45F, -0.3F, -0.9F, -0.45F, -0.3F, -0.9F, -0.45F, -0.3F, -0.9F, -0.45F, -0.3F, -0.9F, -0.45F); // Import
        gunModel[53].setRotationPoint(6.1F, -6.35F, -0.5F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0.0F, -0.45F, -0.3F, -0.05F, -0.45F, -0.3F, -0.05F, -0.45F, -0.6F, 0.0F, -0.45F, -0.3F, -0.85F, -0.45F, -0.3F, -0.85F, -0.45F, -0.3F, -0.85F, -0.45F, -0.3F, -0.85F, -0.45F); // Import
        gunModel[54].setRotationPoint(6.1F, -6.5F, -0.5F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.1F, -0.35F, -0.05F, -0.1F, -0.35F, -0.05F, -0.1F, -0.35F, -0.05F, -0.1F, -0.35F, -0.05F, -0.1F, -0.3F, -0.05F, -0.1F, -0.3F, -0.05F, -0.1F, -0.3F, -0.05F, -0.1F, -0.3F, -0.05F); // Import
        gunModel[55].setRotationPoint(-0.3F, -5.4F, -0.5F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.05F, -0.4F, -0.35F, -0.05F, -0.4F, -0.35F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.2F, -0.05F); // Import
        gunModel[56].setRotationPoint(-0.8F, -5.4F, -0.5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.35F, -0.05F, -0.3F, -0.25F, -0.05F, -0.3F, -0.25F, -0.05F, -0.3F, -0.35F, -0.05F); // Import
        gunModel[57].setRotationPoint(-1.1F, -5.35F, -0.5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.4F, -0.1F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.35F, -0.4F, -0.1F, -0.35F, -0.35F, -0.1F, -0.4F, -0.35F, -0.05F, -0.4F, -0.35F, -0.05F, -0.35F, -0.35F, -0.1F); // Import
        gunModel[58].setRotationPoint(-1.4F, -5.35F, -0.5F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.55F, -0.15F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.3F, -0.55F, -0.15F, -0.3F, -0.35F, -0.15F, -0.4F, -0.35F, -0.1F, -0.4F, -0.35F, -0.1F, -0.3F, -0.35F, -0.15F); // Import
        gunModel[59].setRotationPoint(-1.65F, -5.35F, -0.5F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.1F, -0.35F, -0.05F, 0.05F, -0.35F, -0.05F, 0.05F, -0.35F, -0.05F, -0.1F, -0.35F, -0.05F, -0.1F, -0.45F, -0.05F, -0.2F, -0.4F, -0.05F, -0.2F, -0.4F, -0.05F, -0.1F, -0.45F, -0.05F); // Import
        gunModel[60].setRotationPoint(-0.3F, -5.05F, -0.5F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.1F, -0.25F, -0.05F, -0.2F, -0.3F, -0.05F, -0.2F, -0.3F, -0.05F, -0.1F, -0.25F, -0.05F, -0.3F, -0.55F, -0.05F, -0.2F, -0.35F, -0.05F, -0.2F, -0.35F, -0.05F, -0.3F, -0.55F, -0.05F); // Import
        gunModel[61].setRotationPoint(-0.3F, -4.75F, -0.5F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.05F, -0.35F, -0.4F, -0.2F, -0.35F, -0.4F, -0.2F, -0.4F, -0.35F, -0.05F, -0.4F, -0.45F, -0.05F, -0.35F, -0.45F, -0.2F, -0.35F, -0.45F, -0.2F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[62].setRotationPoint(1.3F, -4.3F, -0.5F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.1F, -0.05F, -0.2F, -0.3F, -0.05F, -0.2F, -0.3F, -0.05F, -0.3F, -0.1F, -0.05F, -0.3F, -0.55F, -0.05F, -0.4F, -0.35F, -0.05F, -0.4F, -0.35F, -0.05F, -0.3F, -0.55F, -0.05F); // Import
        gunModel[63].setRotationPoint(-0.3F, -4.4F, -0.5F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F); // Import
        gunModel[64].setRotationPoint(1F, -4.4F, -0.5F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F); // Import
        gunModel[65].setRotationPoint(1F, -4.4F, -0.5F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.4F, -0.55F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F, -0.45F, -0.4F, 0.0F); // Import
        gunModel[66].setRotationPoint(1F, -4.4F, -0.5F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, 0.05F, -0.45F, -0.4F, 0.05F, -0.45F, -0.4F, 0.05F, -0.45F, -0.4F, 0.05F, -0.4F, -0.55F, 0.05F, -0.4F, -0.55F, 0.05F, -0.4F, -0.55F, 0.05F, -0.4F, -0.55F, 0.05F); // Import
        gunModel[67].setRotationPoint(1.1F, -5.25F, -0.5F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F); // Import
        gunModel[68].setRotationPoint(1.1F, -5.25F, -0.5F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, 0.05F, -0.4F, -0.55F, 0.05F, -0.4F, -0.55F, 0.05F, -0.4F, -0.55F, 0.05F, -0.45F, -0.4F, 0.05F, -0.45F, -0.4F, 0.05F, -0.45F, -0.4F, 0.05F, -0.45F, -0.4F, 0.05F); // Import
        gunModel[69].setRotationPoint(1.1F, -5.25F, -0.5F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.35F, -0.35F, -0.35F, -0.35F, -0.35F, -0.35F, -0.35F, -0.3F, -0.35F, -0.35F, -0.3F, -0.45F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.3F, -0.45F, -0.35F); // Import
        gunModel[70].setRotationPoint(1.6F, -5.05F, -0.5F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.25F, -0.35F, -0.45F, -0.3F, -0.35F, -0.45F, -0.3F, -0.35F, -0.3F, -0.25F, -0.35F, -0.35F, -0.5F, -0.35F, -0.45F, -0.55F, -0.35F, -0.45F, -0.55F, -0.35F, -0.35F, -0.5F, -0.35F); // Import
        gunModel[71].setRotationPoint(1.6F, -4.75F, -0.5F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.2F, -0.35F, -0.45F, -0.15F, -0.35F, -0.45F, -0.15F, -0.35F, -0.35F, -0.2F, -0.35F, -0.55F, -0.55F, -0.35F, -0.35F, -0.55F, -0.35F, -0.35F, -0.55F, -0.35F, -0.55F, -0.55F, -0.35F); // Import
        gunModel[72].setRotationPoint(1.6F, -4.45F, -0.5F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F); // Import
        gunModel[73].setRotationPoint(0.9F, -5.25F, -0.5F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.05F, -0.35F, -0.05F, 0.15F, -0.35F, -0.15F, 0.15F, -0.35F, -0.15F, -1.05F, -0.35F, -0.05F, -0.8F, -0.4F, -0.05F, 0.0F, -0.45F, -0.2F, 0.0F, -0.45F, -0.2F, -0.8F, -0.4F, -0.05F); // Import
        gunModel[74].setRotationPoint(0.7F, -5.05F, -0.5F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.05F, -0.4F, -0.25F, -0.2F, -0.4F, -0.25F, -0.2F, -0.4F, -0.3F, -0.05F, -0.4F, -0.35F, -0.05F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.35F, -0.05F); // Import
        gunModel[75].setRotationPoint(1.1F, -4.75F, -0.5F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.8F, -0.45F, -0.05F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, -0.8F, -0.45F, -0.05F, -1.0F, -0.4F, -0.05F, 0.05F, -0.5F, -0.2F, 0.05F, -0.5F, -0.2F, -1.0F, -0.4F, -0.05F); // Import
        gunModel[76].setRotationPoint(0.7F, -4.55F, -0.5F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.25F, -0.2F, -0.35F, -0.4F, -0.2F, -0.35F, -0.4F, -0.2F, -0.45F, -0.25F, -0.2F, -0.4F, -0.65F, -0.05F, -0.35F, -0.6F, -0.2F, -0.35F, -0.6F, -0.2F, -0.4F, -0.65F, -0.05F); // Import
        gunModel[77].setRotationPoint(1.3F, -4.3F, -0.5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, 0.2F, -0.05F, -0.4F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F, -0.3F, 0.2F, -0.05F, -0.2F, 0.3F, -0.05F, -0.7F, 0.3F, -0.05F, -0.7F, 0.3F, -0.05F, -0.2F, 0.3F, -0.05F); // Import
        gunModel[78].setRotationPoint(-0.3F, -3.75F, -0.5F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, 0.0F); // Import
        gunModel[79].setRotationPoint(0.4F, -5.35F, -0.5F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F); // Import
        gunModel[80].setRotationPoint(0.5F, -5.25F, -0.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, 0.1F, -0.2F, -0.4F, 0.1F, -0.2F, -0.4F, 0.1F, -0.2F, -0.4F, 0.1F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F, -0.2F, -0.5F, 0.1F); // Import
        gunModel[81].setRotationPoint(0.5F, -5.15F, -0.5F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -1.4F, -0.05F, -0.1F, -0.1F, -0.05F, -0.1F, -0.1F, -0.05F, -0.6F, -1.4F, -0.05F, -0.6F, 0.6F, -0.05F, -0.2F, 0.6F, -0.05F, -0.2F, 0.6F, -0.05F, -0.6F, 0.6F, -0.05F); // Import
        gunModel[82].setRotationPoint(-0.9F, -4.05F, -0.5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.3F, -0.4F, -0.05F); // Import
        gunModel[83].setRotationPoint(-0.6F, -2.85F, -0.5F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.3F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F); // Import
        gunModel[84].setRotationPoint(-0.6F, -2.55F, -0.5F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0.0F, -0.05F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.6F, 0.0F, -0.05F, -0.3F, 0.3F, -0.05F, -0.5F, 0.3F, -0.2F, -0.5F, 0.3F, -0.2F, -0.3F, 0.3F, -0.05F); // Import
        gunModel[85].setRotationPoint(0.7F, -3.75F, -0.5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.05F); // Import
        gunModel[86].setRotationPoint(0.6F, -2.85F, -0.5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.05F, -0.5F, -0.3F, -0.05F, -0.3F, -0.3F, -0.2F, -0.3F, -0.3F, -0.2F, -0.5F, -0.3F, -0.05F); // Import
        gunModel[87].setRotationPoint(0.6F, -2.55F, -0.5F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.2F, -0.5F, -0.3F, -0.05F, -0.5F, -0.3F, -0.05F, -0.3F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.2F); // Import
        gunModel[88].setRotationPoint(-0.8F, -2.55F, -0.5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.2F); // Import
        gunModel[89].setRotationPoint(-0.9F, -2.95F, -0.5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.3F, -0.2F, -0.3F, 0.3F, -0.05F, -0.3F, 0.3F, -0.05F, -0.5F, 0.3F, -0.2F, -0.2F, 0.0F, -0.2F, -0.6F, 0.0F, -0.05F, -0.6F, 0.0F, -0.05F, -0.2F, 0.0F, -0.2F); // Import
        gunModel[90].setRotationPoint(-0.7F, -3.65F, -0.5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.2F, -0.4F, -0.25F, -0.05F, -0.4F, -0.25F, -0.05F, -0.4F, -0.35F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.2F); // Import
        gunModel[91].setRotationPoint(-0.6F, -4.55F, -0.5F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.15F, -0.2F, -0.6F, -0.05F, -0.05F, -0.6F, -0.05F, -0.05F, -0.3F, -0.15F, -0.2F, -0.4F, -0.65F, -0.2F, -0.4F, -0.75F, -0.05F, -0.4F, -0.75F, -0.05F, -0.4F, -0.65F, -0.2F); // Import
        gunModel[92].setRotationPoint(-0.6F, -4.55F, -0.5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.8F, -0.05F, -0.4F, -0.9F, -0.05F, -0.4F, -0.9F, -0.05F, -0.4F, -0.8F, -0.05F, -0.4F, -0.1F, -0.2F, -0.5F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.4F, -0.1F, -0.2F); // Import
        gunModel[93].setRotationPoint(-0.8F, -5.4F, -0.5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.8F, -0.05F, -0.3F, -0.9F, -0.05F, -0.3F, -0.9F, -0.05F, -0.3F, -0.8F, -0.05F, -0.3F, -0.1F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, 0.0F, -0.2F, -0.3F, -0.1F, -0.2F); // Import
        gunModel[94].setRotationPoint(-1.1F, -5.5F, -0.5F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.55F, -0.1F, -0.4F, -0.55F, -0.05F, -0.4F, -0.55F, -0.05F, -0.35F, -0.55F, -0.1F, -0.35F, -0.35F, -0.25F, -0.4F, -0.35F, -0.2F, -0.4F, -0.35F, -0.2F, -0.35F, -0.35F, -0.25F); // Import
        gunModel[95].setRotationPoint(-1.4F, -5.25F, -0.5F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.55F, -0.15F, -0.35F, -0.55F, -0.1F, -0.35F, -0.55F, -0.1F, -0.35F, -0.55F, -0.15F, -0.5F, -0.35F, -0.25F, -0.35F, -0.35F, -0.25F, -0.35F, -0.35F, -0.25F, -0.5F, -0.35F, -0.25F); // Import
        gunModel[96].setRotationPoint(-1.7F, -5.25F, -0.5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -0.15F, -0.4F, -1.0F, -0.55F, -0.4F, -1.0F, -0.65F, -0.4F, 0.1F, -0.3F, -0.4F, 0.1F, 0.25F, -0.3F, -1.0F, -0.85F, -0.3F, -1.0F, -0.95F, -0.3F, 0.1F, 0.1F, -0.3F, 0.1F); // Import
        gunModel[97].setRotationPoint(-0.3F, -4.45F, -0.5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.35F, -1.0F, -0.55F, -0.35F, -1.0F, -0.65F, -0.4F, 0.1F, -0.1F, -0.4F, 0.1F, 0.05F, -0.3F, -1.0F, -0.55F, -0.3F, -1.0F, -0.65F, -0.3F, 0.1F, -0.05F, -0.3F, 0.1F); // Import
        gunModel[98].setRotationPoint(0.2F, -5.25F, -0.5F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.55F, -0.3F, 0.0F, -0.45F, -0.3F, 0.0F, -0.45F, -0.3F, 0.0F, 0.55F, -0.3F, 0.0F, 0.65F, -0.2F, 0.0F, -0.55F, -0.2F, 0.0F, -0.55F, -0.2F, 0.0F, 0.65F, -0.2F, 0.0F); // Import
        gunModel[99].setRotationPoint(0.7F, -4.85F, -0.5F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -0.4F, -0.4F, 0.0F, -0.55F, -0.4F, 0.0F, -0.55F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.85F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F); // Import
        gunModel[100].setRotationPoint(-0.3F, -4.45F, -0.5F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, 0.3F, 0.0F, -0.2F, 0.3F, 0.0F, -0.2F, 0.3F, 0.0F, -0.55F, 0.3F, 0.0F, -0.15F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F); // Import
        gunModel[101].setRotationPoint(-0.7F, -3.75F, -0.5F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.05F, -0.6F, -0.2F, -0.05F, -0.6F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.2F, -0.45F, -0.05F, -0.6F, -0.45F, -0.05F, -0.6F, -0.45F, -0.05F, -0.2F, -0.45F, -0.05F); // Import
        gunModel[102].setRotationPoint(1.1F, -4.3F, -0.5F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, 0.0F, -1.0F, 0.65F, 0.0F, -1.0F, 0.55F, 0.0F, 0.1F, -0.65F, 0.0F, 0.1F, -0.45F, -0.5F, -1.0F, 0.55F, -0.5F, -1.0F, 0.45F, -0.5F, 0.1F, -0.55F, -0.5F, 0.1F); // Import
        gunModel[103].setRotationPoint(-0.4F, -4.55F, -0.5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.3F, -0.25F, -0.35F, 0.3F, 0.0F, -0.35F, 0.3F, 0.0F, -0.5F, 0.3F, -0.25F, -0.1F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.1F, 0.0F, -0.25F); // Import
        gunModel[104].setRotationPoint(-0.8F, -3.75F, -0.5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, -0.35F, 0.0F, -1.05F, -0.35F, 0.0F, -1.05F, -0.35F, 0.0F, 0.5F, -0.35F, 0.0F, 0.55F, -0.3F, 0.0F, -1.05F, -0.3F, 0.0F, -1.05F, -0.3F, 0.0F, 0.55F, -0.3F, 0.0F); // Import
        gunModel[105].setRotationPoint(0.7F, -5.25F, -0.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.15F, -0.1F, 0.0F, 0.25F, -0.1F, 0.0F, 0.25F, -0.1F, 0.0F, 0.15F, -0.1F, 0.0F, 0.15F, -0.4F, 0.0F, 0.15F, -0.4F, 0.0F, 0.15F, -0.4F, 0.0F, 0.15F, -0.4F, 0.0F); // Import
        gunModel[106].setRotationPoint(-0.4F, -2.85F, -0.5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.1F, -0.25F, -0.75F, -0.1F, 0.0F, -0.75F, -0.1F, 0.0F, -0.1F, -0.1F, -0.25F, -0.1F, -0.4F, -0.25F, -0.75F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.1F, -0.4F, -0.25F); // Import
        gunModel[107].setRotationPoint(-0.8F, -2.85F, -0.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.25F, -0.1F, -1.0F, -0.85F, -0.1F, -1.0F, -0.95F, -0.1F, 0.1F, 0.1F, -0.1F, 0.1F, 0.25F, -0.4F, -1.0F, -0.95F, -0.4F, -1.0F, -1.05F, -0.4F, 0.1F, 0.1F, -0.4F, 0.1F); // Import
        gunModel[108].setRotationPoint(-0.3F, -2.85F, -0.5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.15F, -0.4F, 0.0F, 0.15F, -0.4F, 0.0F, 0.15F, -0.4F, 0.0F, 0.15F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.1F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F); // Import
        gunModel[109].setRotationPoint(-0.4F, -2.65F, -0.5F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.25F, -0.4F, -1.0F, -0.95F, -0.4F, -1.0F, -1.05F, -0.4F, 0.1F, 0.1F, -0.4F, 0.1F, 0.15F, -0.4F, -1.0F, -1.0F, -0.4F, -1.0F, -1.1F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F); // Import
        gunModel[110].setRotationPoint(-0.3F, -2.65F, -0.5F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.25F, -0.75F, -0.4F, 0.0F, -0.75F, -0.4F, 0.0F, -0.1F, -0.4F, -0.25F, -0.2F, -0.4F, -0.25F, -0.65F, -0.4F, 0.0F, -0.65F, -0.4F, 0.0F, -0.2F, -0.4F, -0.25F); // Import
        gunModel[111].setRotationPoint(-0.8F, -2.65F, -0.5F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.05F, -0.35F, -0.25F, 0.05F, -0.35F, -0.25F, 0.05F, -0.35F, -0.5F, -0.05F, -0.35F, -0.4F, -0.55F, -0.35F, -0.4F, -0.1F, -0.35F, -0.4F, -0.1F, -0.35F, -0.4F, -0.55F, -0.35F); // Import
        gunModel[112].setRotationPoint(-0.9F, -5.85F, -0.5F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.05F, -0.35F, -0.5F, -0.05F, -0.35F, -0.5F, -0.05F, -0.35F, -0.3F, -0.05F, -0.35F, -0.2F, -0.7F, -0.35F, -0.6F, -0.55F, -0.35F, -0.6F, -0.55F, -0.35F, -0.2F, -0.7F, -0.35F); // Import
        gunModel[113].setRotationPoint(-0.9F, -5.85F, -0.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, 0.0F, -0.35F, -0.5F, -0.05F, -0.35F, -0.5F, -0.05F, -0.35F, -0.35F, 0.0F, -0.35F, -0.3F, -0.8F, -0.35F, -0.6F, -0.7F, -0.35F, -0.6F, -0.7F, -0.35F, -0.3F, -0.8F, -0.35F); // Import
        gunModel[114].setRotationPoint(-1.1F, -5.85F, -0.5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, 0.0F, -0.35F, -0.75F, 0.0F, -0.35F, -0.75F, 0.0F, -0.35F, -0.15F, 0.0F, -0.35F, -0.1F, -0.95F, -0.35F, -0.8F, -0.8F, -0.35F, -0.8F, -0.8F, -0.35F, -0.1F, -0.95F, -0.35F); // Import
        gunModel[115].setRotationPoint(-1F, -5.85F, -0.5F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, 0.1F, -0.65F, -0.4F, 0.1F, -0.55F, -0.35F, -1.0F, 0.0F, -0.35F, -1.0F, -0.05F, -0.3F, 0.1F, -0.65F, -0.3F, 0.1F, -0.55F, -0.3F, -1.0F, 0.05F, -0.3F, -1.0F); // Import
        gunModel[116].setRotationPoint(0.2F, -5.25F, -0.5F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.65F, 0.0F, 0.1F, 0.55F, 0.0F, 0.1F, 0.65F, 0.0F, -1.0F, -0.55F, 0.0F, -1.0F, -0.55F, -0.5F, 0.1F, 0.45F, -0.5F, 0.1F, 0.55F, -0.5F, -1.0F, -0.45F, -0.5F, -1.0F); // Import
        gunModel[117].setRotationPoint(-0.4F, -4.55F, -0.5F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -0.3F, -0.4F, 0.1F, -0.65F, -0.4F, 0.1F, -0.55F, -0.4F, -1.0F, -0.15F, -0.4F, -1.0F, 0.1F, -0.3F, 0.1F, -1.0F, -0.3F, 0.1F, -0.9F, -0.3F, -1.0F, 0.25F, -0.3F, -1.0F); // Import
        gunModel[118].setRotationPoint(-0.3F, -4.45F, -0.5F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.1F, -0.1F, 0.1F, -1.0F, -0.1F, 0.1F, -0.9F, -0.1F, -1.0F, 0.25F, -0.1F, -1.0F, 0.1F, -0.4F, 0.1F, -1.05F, -0.4F, 0.1F, -0.95F, -0.4F, -1.0F, 0.25F, -0.4F, -1.0F); // Import
        gunModel[119].setRotationPoint(-0.3F, -2.85F, -0.5F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.1F, -0.4F, 0.1F, -1.05F, -0.4F, 0.1F, -0.95F, -0.4F, -1.0F, 0.25F, -0.4F, -1.0F, 0.0F, -0.4F, 0.1F, -1.1F, -0.4F, 0.1F, -1.0F, -0.4F, -1.0F, 0.15F, -0.4F, -1.0F); // Import
        gunModel[120].setRotationPoint(-0.3F, -2.65F, -0.5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.35F, -0.1F, -0.1F, -0.35F, -0.1F, -0.1F, -0.4F, -0.7F, -0.2F, -0.4F, -0.7F, -0.2F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, -0.7F, -0.2F, -0.4F, -0.7F); // Import
        gunModel[121].setRotationPoint(3F, -6.15F, -0.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.25F, -0.15F, -0.1F, -0.25F, -0.15F, -0.1F, -0.3F, -0.7F, -0.2F, -0.3F, -0.7F, -0.2F, -0.7F, -0.15F, -0.1F, -0.7F, -0.15F, -0.1F, -0.65F, -0.7F, -0.2F, -0.65F, -0.7F); // Import
        gunModel[122].setRotationPoint(3F, -6.15F, -0.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.25F, -0.05F, -0.1F, -0.25F, -0.05F, -0.1F, -0.3F, -0.6F, -0.2F, -0.3F, -0.6F, -0.2F, -0.65F, -0.15F, -0.1F, -0.65F, -0.15F, -0.1F, -0.6F, -0.7F, -0.2F, -0.6F, -0.7F); // Import
        gunModel[123].setRotationPoint(3F, -6.25F, -0.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F); // Import
        gunModel[124].setRotationPoint(3.6F, -4.95F, -0.25F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F); // Import
        gunModel[125].setRotationPoint(4F, -4.95F, -0.25F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F); // Import
        gunModel[126].setRotationPoint(4.4F, -4.95F, -0.25F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F); // Import
        gunModel[127].setRotationPoint(4.8F, -4.95F, -0.25F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F); // Import
        gunModel[128].setRotationPoint(5.2F, -4.95F, -0.25F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.3F, -0.6F, 0.1F, 0.3F, -0.6F, 0.1F, 0.3F, -0.6F, -0.4F, 0.3F, -0.6F, -0.4F, 0.3F, -0.3F, 0.2F, 0.3F, -0.3F, 0.2F, 0.3F, -0.3F, -0.3F, 0.3F, -0.3F, -0.3F); // Import
        gunModel[129].setRotationPoint(3.9F, -5.35F, -0.25F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.3F, -0.6F, -0.05F, 0.3F, -0.6F, -0.05F, 0.3F, -0.6F, -0.05F, 0.3F, -0.6F, -0.05F, 0.3F, -0.3F, -0.15F, 0.3F, -0.3F, -0.15F, 0.3F, -0.3F, -0.15F, 0.3F, -0.3F, -0.15F); // Import
        gunModel[130].setRotationPoint(3.9F, -5.55F, -0.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F); // Import
        gunModel[131].setRotationPoint(6F, -4.95F, -0.25F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F); // Import
        gunModel[132].setRotationPoint(5.6F, -4.95F, -0.25F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, 0.2F, -0.8F, -0.3F, 0.2F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.6F, 0.1F, -0.8F, -0.6F, 0.1F, -0.8F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F); // Import
        gunModel[133].setRotationPoint(3.2F, -4.95F, -0.25F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.3F, -0.6F, 0.1F, 0.3F, -0.6F, 0.1F, 0.3F, -0.6F, -0.4F, 0.3F, -0.6F, -0.4F, 0.3F, -0.3F, 0.1F, 0.3F, -0.3F, 0.1F, 0.3F, -0.3F, -0.4F, 0.3F, -0.3F, -0.4F); // Import
        gunModel[134].setRotationPoint(3.9F, -5.45F, -0.25F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.05F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.4F, -0.05F); // Import
        gunModel[135].setRotationPoint(3.2F, -5.35F, -0.5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.6F, -0.05F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.05F); // Import
        gunModel[136].setRotationPoint(3.2F, -5.25F, -0.5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.05F, -0.4F, -0.7F, -0.05F, -0.4F, -0.7F, -0.05F, -0.4F, -0.6F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F); // Import
        gunModel[137].setRotationPoint(3.2F, -5.35F, -0.5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.6F, -0.05F, -0.4F, -0.7F, -0.05F, -0.4F, -0.7F, -0.05F, -0.4F, -0.6F, -0.05F); // Import
        gunModel[138].setRotationPoint(3.2F, -5.25F, -0.5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, -0.05F, -0.8F, -0.45F, -0.15F, -0.8F, -0.45F, -0.15F, 0.0F, -0.45F, -0.05F, 0.0F, -0.45F, -0.05F, -0.8F, -0.45F, -0.15F, -0.8F, -0.45F, -0.15F, 0.0F, -0.45F, -0.05F); // Import
        gunModel[139].setRotationPoint(3.6F, -5.3F, -0.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.5F, -0.475F, -0.475F, -0.4F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.4F, -0.475F, -0.475F); // Import
        gunModel[140].setRotationPoint(6.14F, -6.95F, -0.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.3F, -0.7F, -0.1F, -0.3F, -0.7F, -0.1F, -0.25F, -0.15F, -0.2F, -0.25F, -0.15F, -0.2F, -0.65F, -0.7F, -0.1F, -0.65F, -0.7F, -0.1F, -0.7F, -0.1F, -0.2F, -0.7F, -0.1F); // Import
        gunModel[141].setRotationPoint(3F, -6.1F, -0.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.25F, -0.15F, -0.1F, -0.25F, -0.15F, -0.1F, -0.3F, -0.7F, -0.2F, -0.3F, -0.7F, -0.2F, -0.7F, -0.1F, -0.1F, -0.7F, -0.1F, -0.1F, -0.65F, -0.7F, -0.2F, -0.65F, -0.7F); // Import
        gunModel[142].setRotationPoint(3F, -6.1F, -0.5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.85F, -0.4F, -0.5F, -0.8F, -0.6F, -0.5F, -0.05F, -0.4F, -0.5F, -0.05F, -0.4F, -0.4F, -0.85F, -0.4F, -0.4F, -0.85F, -0.6F, -0.45F, 0.0F, -0.4F, -0.45F, 0.0F); // Import
        gunModel[143].setRotationPoint(2.8F, -6.5F, -0.5F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.05F, -0.6F, -0.5F, -0.05F, -0.4F, -0.5F, -0.8F, -0.4F, -0.5F, -0.85F, -0.4F, -0.45F, 0.0F, -0.6F, -0.45F, 0.0F, -0.4F, -0.4F, -0.85F, -0.4F, -0.4F, -0.85F); // Import
        gunModel[144].setRotationPoint(2.8F, -6.5F, -0.5F);


        defaultGripModel = new ModelRendererTurbo[53];
        defaultGripModel[0] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        defaultGripModel[1] = new ModelRendererTurbo(this, 9, 129, textureX, textureY); // Import
        defaultGripModel[2] = new ModelRendererTurbo(this, 17, 129, textureX, textureY); // Import
        defaultGripModel[3] = new ModelRendererTurbo(this, 25, 129, textureX, textureY); // Import
        defaultGripModel[4] = new ModelRendererTurbo(this, 33, 129, textureX, textureY); // Import
        defaultGripModel[5] = new ModelRendererTurbo(this, 41, 129, textureX, textureY); // Import
        defaultGripModel[6] = new ModelRendererTurbo(this, 49, 129, textureX, textureY); // Import
        defaultGripModel[7] = new ModelRendererTurbo(this, 57, 129, textureX, textureY); // Import
        defaultGripModel[8] = new ModelRendererTurbo(this, 65, 129, textureX, textureY); // Import
        defaultGripModel[9] = new ModelRendererTurbo(this, 73, 129, textureX, textureY); // Import
        defaultGripModel[10] = new ModelRendererTurbo(this, 81, 129, textureX, textureY); // Import
        defaultGripModel[11] = new ModelRendererTurbo(this, 89, 129, textureX, textureY); // Import
        defaultGripModel[12] = new ModelRendererTurbo(this, 97, 129, textureX, textureY); // Import
        defaultGripModel[13] = new ModelRendererTurbo(this, 105, 129, textureX, textureY); // Import
        defaultGripModel[14] = new ModelRendererTurbo(this, 113, 129, textureX, textureY); // Import
        defaultGripModel[15] = new ModelRendererTurbo(this, 121, 129, textureX, textureY); // Import
        defaultGripModel[16] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        defaultGripModel[17] = new ModelRendererTurbo(this, 9, 137, textureX, textureY); // Import
        defaultGripModel[18] = new ModelRendererTurbo(this, 17, 137, textureX, textureY); // Import
        defaultGripModel[19] = new ModelRendererTurbo(this, 25, 137, textureX, textureY); // Import
        defaultGripModel[20] = new ModelRendererTurbo(this, 33, 137, textureX, textureY); // Import
        defaultGripModel[21] = new ModelRendererTurbo(this, 41, 137, textureX, textureY); // Import
        defaultGripModel[22] = new ModelRendererTurbo(this, 49, 137, textureX, textureY); // Import
        defaultGripModel[23] = new ModelRendererTurbo(this, 57, 137, textureX, textureY); // Import
        defaultGripModel[24] = new ModelRendererTurbo(this, 65, 137, textureX, textureY); // Import
        defaultGripModel[25] = new ModelRendererTurbo(this, 73, 137, textureX, textureY); // Import
        defaultGripModel[26] = new ModelRendererTurbo(this, 81, 137, textureX, textureY); // Import
        defaultGripModel[27] = new ModelRendererTurbo(this, 89, 137, textureX, textureY); // Import
        defaultGripModel[28] = new ModelRendererTurbo(this, 97, 137, textureX, textureY); // Import
        defaultGripModel[29] = new ModelRendererTurbo(this, 105, 137, textureX, textureY); // Import
        defaultGripModel[30] = new ModelRendererTurbo(this, 113, 137, textureX, textureY); // Import
        defaultGripModel[31] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // Import
        defaultGripModel[32] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import
        defaultGripModel[33] = new ModelRendererTurbo(this, 9, 145, textureX, textureY); // Import
        defaultGripModel[34] = new ModelRendererTurbo(this, 17, 145, textureX, textureY); // Import
        defaultGripModel[35] = new ModelRendererTurbo(this, 25, 145, textureX, textureY); // Import
        defaultGripModel[36] = new ModelRendererTurbo(this, 33, 145, textureX, textureY); // Import
        defaultGripModel[37] = new ModelRendererTurbo(this, 41, 145, textureX, textureY); // Import
        defaultGripModel[38] = new ModelRendererTurbo(this, 49, 145, textureX, textureY); // Import
        defaultGripModel[39] = new ModelRendererTurbo(this, 57, 145, textureX, textureY); // Import
        defaultGripModel[40] = new ModelRendererTurbo(this, 65, 145, textureX, textureY); // Import
        defaultGripModel[41] = new ModelRendererTurbo(this, 73, 145, textureX, textureY); // Import
        defaultGripModel[42] = new ModelRendererTurbo(this, 81, 145, textureX, textureY); // Import
        defaultGripModel[43] = new ModelRendererTurbo(this, 89, 145, textureX, textureY); // Import
        defaultGripModel[44] = new ModelRendererTurbo(this, 97, 145, textureX, textureY); // Import
        defaultGripModel[45] = new ModelRendererTurbo(this, 105, 145, textureX, textureY); // Import
        defaultGripModel[46] = new ModelRendererTurbo(this, 113, 145, textureX, textureY); // Import
        defaultGripModel[47] = new ModelRendererTurbo(this, 121, 145, textureX, textureY); // Import
        defaultGripModel[48] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import
        defaultGripModel[49] = new ModelRendererTurbo(this, 9, 153, textureX, textureY); // Import
        defaultGripModel[50] = new ModelRendererTurbo(this, 17, 153, textureX, textureY); // Import
        defaultGripModel[51] = new ModelRendererTurbo(this, 25, 153, textureX, textureY); // Import
        defaultGripModel[52] = new ModelRendererTurbo(this, 33, 153, textureX, textureY); // Import

        defaultGripModel[0].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, 0.05F, 0.0F, -0.3F, 0.05F, 0.0F, -0.3F, 0.05F, 0.0F, -0.3F, 0.05F, 0.0F, -0.6F, 0.05F, 0.0F, -0.6F, 0.05F, 0.0F, -0.6F, 0.05F, 0.0F, -0.6F, 0.05F); // Import
        defaultGripModel[0].setRotationPoint(5F, -4.85F, -0.5F);

        defaultGripModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F, 0.0F, -0.1F, -0.85F, 0.0F, -0.1F, -0.85F, 0.0F, -0.8F, 0.05F, 0.0F, -0.8F, 0.05F, 0.0F, -0.8F, -0.95F, 0.0F, -0.8F, -0.95F); // Import
        defaultGripModel[1].setRotationPoint(5F, -4.85F, -0.5F);

        defaultGripModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, -0.95F, 0.0F, -0.2F, -0.95F, 0.0F, -0.2F, 0.05F, 0.0F, -0.2F, 0.05F, 0.0F, -0.7F, -0.85F, 0.0F, -0.7F, -0.85F, 0.0F, -0.7F, 0.05F, 0.0F, -0.7F, 0.05F); // Import
        defaultGripModel[2].setRotationPoint(5F, -4.85F, -0.5F);

        defaultGripModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.1F, -0.85F, 0.0F, -0.1F, -0.85F, 0.0F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F, 0.0F, -0.8F, -0.95F, 0.0F, -0.8F, -0.95F, 0.0F, -0.8F, 0.05F, 0.0F, -0.8F, 0.05F); // Import
        defaultGripModel[3].setRotationPoint(5F, -4.85F, -0.5F);

        defaultGripModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.05F, 0.0F, -0.2F, 0.05F, 0.0F, -0.2F, -0.95F, 0.0F, -0.2F, -0.95F, 0.0F, -0.7F, 0.05F, 0.0F, -0.7F, 0.05F, 0.0F, -0.7F, -0.85F, 0.0F, -0.7F, -0.85F); // Import
        defaultGripModel[4].setRotationPoint(5F, -4.85F, -0.5F);

        defaultGripModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.3F, 0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.3F, -0.05F, -0.5F, -0.3F, 0.05F, -0.5F, -0.6F, 0.05F, -0.4F, -0.6F, -0.05F, -0.4F, -0.6F, -0.05F, -0.5F, -0.6F, 0.05F); // Import
        defaultGripModel[5].setRotationPoint(5.5F, -4.85F, -0.5F);

        defaultGripModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, -0.95F, -0.4F, -0.2F, -0.95F, -0.4F, -0.2F, -0.05F, -0.5F, -0.2F, 0.05F, -0.5F, -0.7F, -0.85F, -0.4F, -0.7F, -0.85F, -0.4F, -0.7F, -0.05F, -0.5F, -0.7F, 0.05F); // Import
        defaultGripModel[6].setRotationPoint(5.5F, -4.85F, -0.5F);

        defaultGripModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.7F, -0.85F, -0.4F, -0.7F, -0.85F, -0.4F, -0.7F, -0.05F, -0.5F, -0.7F, 0.05F, -0.5F, -0.2F, -0.95F, -0.4F, -0.2F, -0.95F, -0.4F, -0.2F, -0.05F, -0.5F, -0.2F, 0.05F); // Import
        defaultGripModel[7].setRotationPoint(5.5F, -5.45F, -0.5F);

        defaultGripModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.7F, 0.05F, -0.4F, -0.7F, -0.05F, -0.4F, -0.7F, -0.85F, -0.5F, -0.7F, -0.85F, -0.5F, -0.2F, 0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.95F, -0.5F, -0.2F, -0.95F); // Import
        defaultGripModel[8].setRotationPoint(5.5F, -5.45F, -0.5F);

        defaultGripModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, 0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.95F, -0.5F, -0.2F, -0.95F, -0.5F, -0.7F, 0.05F, -0.4F, -0.7F, -0.05F, -0.4F, -0.7F, -0.85F, -0.5F, -0.7F, -0.85F); // Import
        defaultGripModel[9].setRotationPoint(5.5F, -4.85F, -0.5F);

        defaultGripModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.05F, -0.5F, -0.3F, 0.05F, -0.5F, -0.3F, 0.05F, -0.4F, -0.3F, -0.05F, -0.4F, -0.6F, -0.05F, -0.5F, -0.6F, 0.05F, -0.5F, -0.6F, 0.05F, -0.4F, -0.6F, -0.05F); // Import
        defaultGripModel[10].setRotationPoint(4.5F, -4.85F, -0.5F);

        defaultGripModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.05F, -0.5F, -0.2F, 0.05F, -0.5F, -0.2F, -0.95F, -0.4F, -0.2F, -0.95F, -0.4F, -0.7F, -0.05F, -0.5F, -0.7F, 0.05F, -0.5F, -0.7F, -0.85F, -0.4F, -0.7F, -0.85F); // Import
        defaultGripModel[11].setRotationPoint(4.5F, -4.85F, -0.5F);

        defaultGripModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.95F, -0.5F, -0.2F, -0.95F, -0.5F, -0.2F, 0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.7F, -0.85F, -0.5F, -0.7F, -0.85F, -0.5F, -0.7F, 0.05F, -0.4F, -0.7F, -0.05F); // Import
        defaultGripModel[12].setRotationPoint(4.5F, -4.85F, -0.5F);

        defaultGripModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.7F, -0.85F, -0.5F, -0.7F, -0.85F, -0.5F, -0.7F, 0.05F, -0.4F, -0.7F, -0.05F, -0.4F, -0.2F, -0.95F, -0.5F, -0.2F, -0.95F, -0.5F, -0.2F, 0.05F, -0.4F, -0.2F, -0.05F); // Import
        defaultGripModel[13].setRotationPoint(4.5F, -5.45F, -0.5F);

        defaultGripModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.7F, -0.05F, -0.5F, -0.7F, 0.05F, -0.5F, -0.7F, -0.85F, -0.4F, -0.7F, -0.85F, -0.4F, -0.2F, -0.05F, -0.5F, -0.2F, 0.05F, -0.5F, -0.2F, -0.95F, -0.4F, -0.2F, -0.95F); // Import
        defaultGripModel[14].setRotationPoint(4.5F, -5.45F, -0.5F);

        defaultGripModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.4F, 0.05F, -0.15F, -0.4F, 0.05F, -0.15F, -0.4F, 0.05F, -0.15F, -0.4F, 0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F); // Import
        defaultGripModel[15].setRotationPoint(5F, -4.85F, -0.5F);

        defaultGripModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F); // Import
        defaultGripModel[16].setRotationPoint(5F, -4.65F, -0.5F);

        defaultGripModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.25F, -0.4F, -0.05F, -0.15F, -0.3F, 0.05F, -0.15F, -0.3F, 0.05F, -0.15F, -0.3F, 0.05F, -0.15F, -0.3F, 0.05F); // Import
        defaultGripModel[17].setRotationPoint(5F, -4.45F, -0.5F);

        defaultGripModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, 0.0F, 0.05F, -0.15F, 0.0F, 0.05F, -0.15F, 0.0F, 0.05F, -0.15F, 0.0F, 0.05F, -0.15F, 0.5F, 0.05F, -0.15F, 0.5F, 0.05F, -0.15F, 0.5F, 0.05F, -0.15F, 0.5F, 0.05F); // Import
        defaultGripModel[18].setRotationPoint(5F, -3.75F, -0.5F);

        defaultGripModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, -0.1F, -0.4F, 0.5F, -0.1F, -0.4F, 0.5F, 0.05F, -0.4F, 0.5F, 0.05F, -0.4F, 0.5F, -0.1F); // Import
        defaultGripModel[19].setRotationPoint(4.55F, -3.75F, -0.5F);

        defaultGripModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.4F, -0.2F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.35F, -0.4F, -0.2F, -0.25F, -0.3F, -0.1F, -0.55F, -0.3F, 0.05F, -0.55F, -0.3F, 0.05F, -0.25F, -0.3F, -0.1F); // Import
        defaultGripModel[20].setRotationPoint(4.7F, -4.45F, -0.5F);

        defaultGripModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.4F, -0.2F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.35F, -0.4F, -0.2F, -0.35F, -0.4F, -0.2F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.35F, -0.4F, -0.2F); // Import
        defaultGripModel[21].setRotationPoint(4.7F, -4.65F, -0.5F);

        defaultGripModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.4F, -0.1F, -0.55F, -0.4F, 0.05F, -0.55F, -0.4F, 0.05F, -0.25F, -0.4F, -0.1F, -0.35F, -0.4F, -0.2F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.35F, -0.4F, -0.2F); // Import
        defaultGripModel[22].setRotationPoint(4.7F, -4.85F, -0.5F);

        defaultGripModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.4F, 0.05F, -0.25F, -0.4F, -0.1F, -0.25F, -0.4F, -0.1F, -0.55F, -0.4F, 0.05F, -0.45F, -0.4F, -0.05F, -0.35F, -0.4F, -0.2F, -0.35F, -0.4F, -0.2F, -0.45F, -0.4F, -0.05F); // Import
        defaultGripModel[23].setRotationPoint(5.3F, -4.85F, -0.5F);

        defaultGripModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.05F, -0.35F, -0.4F, -0.2F, -0.35F, -0.4F, -0.2F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.35F, -0.4F, -0.2F, -0.35F, -0.4F, -0.2F, -0.45F, -0.4F, -0.05F); // Import
        defaultGripModel[24].setRotationPoint(5.3F, -4.65F, -0.5F);

        defaultGripModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.05F, -0.35F, -0.4F, -0.2F, -0.35F, -0.4F, -0.2F, -0.45F, -0.4F, -0.05F, -0.55F, -0.3F, 0.05F, -0.25F, -0.3F, -0.1F, -0.25F, -0.3F, -0.1F, -0.55F, -0.3F, 0.05F); // Import
        defaultGripModel[25].setRotationPoint(5.3F, -4.45F, -0.5F);

        defaultGripModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.0F, 0.05F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, 0.05F, -0.4F, 0.5F, 0.05F, -0.4F, 0.5F, -0.1F, -0.4F, 0.5F, -0.1F, -0.4F, 0.5F, 0.05F); // Import
        defaultGripModel[26].setRotationPoint(5.45F, -3.75F, -0.5F);

        defaultGripModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0.0F, 0.06F, -0.2F, 0.0F, 0.06F, -0.2F, 0.0F, 0.06F, -0.2F, 0.0F, 0.06F, -0.2F, 0.4F, 0.06F, -0.2F, 0.4F, 0.06F, -0.2F, 0.4F, 0.06F, -0.2F, 0.4F, 0.06F); // Import
        defaultGripModel[27].setRotationPoint(5F, -3.75F, -0.5F);

        defaultGripModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.4F, 0.0F, -0.35F, -0.4F, 0.0F, -0.35F, -0.4F, 0.0F, -0.35F, -0.4F, 0.0F, -0.2F, -0.4F, 0.06F, -0.2F, -0.4F, 0.06F, -0.2F, -0.4F, 0.06F, -0.2F, -0.4F, 0.06F); // Import
        defaultGripModel[28].setRotationPoint(5F, -4.35F, -0.5F);

        defaultGripModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F); // Import
        defaultGripModel[29].setRotationPoint(5.45F, -3.1F, -0.5F);

        defaultGripModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F); // Import
        defaultGripModel[30].setRotationPoint(5.45F, -3.3F, -0.5F);

        defaultGripModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F); // Import
        defaultGripModel[31].setRotationPoint(5.45F, -3.5F, -0.5F);

        defaultGripModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F); // Import
        defaultGripModel[32].setRotationPoint(5.45F, -3.7F, -0.5F);

        defaultGripModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F); // Import
        defaultGripModel[33].setRotationPoint(5.45F, -3.9F, -0.5F);

        defaultGripModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F); // Import
        defaultGripModel[34].setRotationPoint(4.55F, -3.9F, -0.5F);

        defaultGripModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F); // Import
        defaultGripModel[35].setRotationPoint(4.55F, -3.7F, -0.5F);

        defaultGripModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F); // Import
        defaultGripModel[36].setRotationPoint(4.55F, -3.5F, -0.5F);

        defaultGripModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F); // Import
        defaultGripModel[37].setRotationPoint(4.55F, -3.3F, -0.5F);

        defaultGripModel[38].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F); // Import
        defaultGripModel[38].setRotationPoint(4.55F, -3.1F, -0.5F);

        defaultGripModel[39].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.55F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.45F, -0.4F, -0.55F, -0.45F); // Import
        defaultGripModel[39].setRotationPoint(4.15F, -5F, -1.05F);

        defaultGripModel[40].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.5F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.45F, -0.55F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.45F, -0.5F, -0.45F); // Import
        defaultGripModel[40].setRotationPoint(3.85F, -5.2F, -1.05F);

        defaultGripModel[41].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.47F, -0.4F, -0.55F, -0.47F, -0.4F, -0.55F, -0.47F, -0.45F, -0.4F, -0.47F, -0.4F, -0.55F, -0.47F, -0.45F, -0.4F, -0.47F, -0.45F, -0.4F, -0.47F, -0.4F, -0.55F, -0.47F); // Import
        defaultGripModel[41].setRotationPoint(3.85F, -5.1F, -1.05F);

        defaultGripModel[42].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.55F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.45F, -0.4F, -0.55F, -0.45F); // Import
        defaultGripModel[42].setRotationPoint(3.85F, -5F, -1.05F);

        defaultGripModel[43].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.5F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.45F, -0.55F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.45F, -0.5F, -0.45F); // Import
        defaultGripModel[43].setRotationPoint(4.15F, -5.2F, -1.05F);

        defaultGripModel[44].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.47F, -0.4F, -0.55F, -0.47F, -0.4F, -0.55F, -0.47F, -0.45F, -0.4F, -0.47F, -0.4F, -0.55F, -0.47F, -0.45F, -0.4F, -0.47F, -0.45F, -0.4F, -0.47F, -0.4F, -0.55F, -0.47F); // Import
        defaultGripModel[44].setRotationPoint(4.15F, -5.1F, -1.05F);

        defaultGripModel[45].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.47F, -0.4F, -0.55F, -0.47F, -0.4F, -0.55F, -0.47F, -0.45F, -0.4F, -0.47F, -0.4F, -0.55F, -0.47F, -0.45F, -0.4F, -0.47F, -0.45F, -0.4F, -0.47F, -0.4F, -0.55F, -0.47F); // Import
        defaultGripModel[45].setRotationPoint(3.85F, -5.1F, 0.05F);

        defaultGripModel[46].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.55F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.45F, -0.4F, -0.55F, -0.45F); // Import
        defaultGripModel[46].setRotationPoint(3.85F, -5F, 0.05F);

        defaultGripModel[47].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.5F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.45F, -0.55F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.45F, -0.5F, -0.45F); // Import
        defaultGripModel[47].setRotationPoint(3.85F, -5.2F, 0.05F);

        defaultGripModel[48].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.55F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.45F, -0.4F, -0.55F, -0.45F); // Import
        defaultGripModel[48].setRotationPoint(4.15F, -5F, 0.05F);

        defaultGripModel[49].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, -0.47F, -0.4F, -0.55F, -0.47F, -0.4F, -0.55F, -0.47F, -0.45F, -0.4F, -0.47F, -0.4F, -0.55F, -0.47F, -0.45F, -0.4F, -0.47F, -0.45F, -0.4F, -0.47F, -0.4F, -0.55F, -0.47F); // Import
        defaultGripModel[49].setRotationPoint(4.15F, -5.1F, 0.05F);

        defaultGripModel[50].addShapeBox(1F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.5F, -0.45F, -0.4F, -0.55F, -0.45F, -0.4F, -0.55F, -0.45F, -0.55F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.45F, -0.5F, -0.45F); // Import
        defaultGripModel[50].setRotationPoint(4.15F, -5.2F, 0.05F);

        defaultGripModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F); // Import
        defaultGripModel[51].setRotationPoint(4.55F, -2.9F, -0.5F);

        defaultGripModel[52].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F, -0.4F, -0.45F, 0.05F, -0.37F, -0.45F, -0.1F, -0.37F, -0.45F, -0.1F, -0.4F, -0.45F, 0.05F); // Import
        defaultGripModel[52].setRotationPoint(5.45F, -2.9F, -0.5F);


        ammoModel = new ModelRendererTurbo[10];
        ammoModel[0] = new ModelRendererTurbo(this, 17, 121, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 25, 121, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 33, 121, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 41, 121, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 49, 121, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 57, 121, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 65, 121, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 73, 121, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 81, 121, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 89, 121, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, -0.3F, -0.3F, -0.3F, -0.5F, -0.3F, -0.3F, -0.5F, -0.3F, -0.3F, -0.3F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, -0.8F, -0.3F, -0.3F, -0.8F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        ammoModel[0].setRotationPoint(-0.3F, -4.55F, -0.5F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, -1.0F, -0.3F, -0.4F, -0.5F, -0.3F, -0.4F, -0.7F, -0.3F, -0.4F, -1.1F, -0.3F, -0.4F, -0.7F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -1.0F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F); // Import
        ammoModel[1].setRotationPoint(-0.3F, -4.55F, -0.2F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, -0.9F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.5F, -0.3F, -0.4F, -1.1F, -0.3F, -0.4F, -0.6F, -0.3F, -0.4F, -0.7F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F); // Import
        ammoModel[2].setRotationPoint(-0.9F, -4.55F, -0.2F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, -1.1F, -0.3F, -0.15F, -0.7F, -0.3F, -0.15F, -0.7F, -0.3F, -0.15F, -1.1F, -0.3F, -0.15F, -0.8F, -0.3F, -0.15F, -1.0F, -0.3F, -0.15F, -1.0F, -0.3F, -0.15F, -0.8F, -0.3F, -0.15F); // Import
        ammoModel[3].setRotationPoint(-0.5F, -4.55F, -0.5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, -1.1F, -0.3F, -0.4F, -0.7F, -0.3F, -0.4F, -0.5F, -0.3F, -0.4F, -1.0F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -1.0F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.7F, -0.3F, -0.4F); // Import
        ammoModel[4].setRotationPoint(-0.3F, -4.55F, -0.8F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, -1.1F, -0.3F, -0.4F, -0.5F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.9F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.8F, -0.3F, -0.4F, -0.7F, -0.3F, -0.4F, -0.6F, -0.3F, -0.4F); // Import
        ammoModel[5].setRotationPoint(-0.9F, -4.55F, -0.8F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.1F, -0.45F, -0.4F, -0.2F, -0.45F, -0.4F, -0.2F, -0.4F, -0.4F, -0.1F, -0.4F, -0.5F, -0.1F, -0.45F, -0.5F, -0.2F, -0.45F, -0.5F, -0.2F, -0.4F, -0.5F, -0.1F); // Import
        ammoModel[6].setRotationPoint(0.7F, -2.25F, -0.5F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.5F, -0.1F, -0.4F, -0.5F, -0.1F, -0.4F, -0.5F, -0.1F, -0.4F, -0.5F, -0.1F); // Import
        ammoModel[7].setRotationPoint(-0.5F, -2.25F, -0.5F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.2F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F, -0.2F, -0.45F, -0.5F, -0.2F, -0.4F, -0.5F, -0.1F, -0.4F, -0.5F, -0.1F, -0.45F, -0.5F, -0.2F); // Import
        ammoModel[8].setRotationPoint(-0.7F, -2.25F, -0.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.2F, -0.1F, -0.8F, -0.2F, -0.1F, -0.8F, -0.2F, -0.1F, -0.2F, -0.2F, -0.1F, -0.1F, -0.5F, -0.1F, -0.4F, -0.5F, -0.1F, -0.4F, -0.5F, -0.1F, -0.2F, -0.5F, -0.1F); // Import
        ammoModel[9].setRotationPoint(0.5F, -2.35F, -0.5F);


        slideModel = new ModelRendererTurbo[83];
        slideModel[0] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        slideModel[4] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Import
        slideModel[5] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import
        slideModel[6] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Import
        slideModel[7] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Import
        slideModel[8] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Import
        slideModel[9] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Import
        slideModel[10] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        slideModel[11] = new ModelRendererTurbo(this, 9, 33, textureX, textureY); // Import
        slideModel[12] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Import
        slideModel[13] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Import
        slideModel[14] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        slideModel[15] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Import
        slideModel[16] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        slideModel[17] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        slideModel[18] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        slideModel[19] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Import
        slideModel[20] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Import
        slideModel[21] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        slideModel[22] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        slideModel[23] = new ModelRendererTurbo(this, 105, 33, textureX, textureY); // Import
        slideModel[24] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import
        slideModel[25] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Import
        slideModel[26] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        slideModel[27] = new ModelRendererTurbo(this, 9, 41, textureX, textureY); // Import
        slideModel[28] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import
        slideModel[29] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import
        slideModel[30] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import
        slideModel[31] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Import
        slideModel[32] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import
        slideModel[33] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import
        slideModel[34] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import
        slideModel[35] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Import
        slideModel[36] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import
        slideModel[37] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import
        slideModel[38] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        slideModel[39] = new ModelRendererTurbo(this, 105, 41, textureX, textureY); // Import
        slideModel[40] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Import
        slideModel[41] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import
        slideModel[42] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        slideModel[43] = new ModelRendererTurbo(this, 9, 49, textureX, textureY); // Import
        slideModel[44] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        slideModel[45] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        slideModel[46] = new ModelRendererTurbo(this, 9, 57, textureX, textureY); // Import
        slideModel[47] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import
        slideModel[48] = new ModelRendererTurbo(this, 41, 57, textureX, textureY); // Import
        slideModel[49] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        slideModel[50] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // Import
        slideModel[51] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        slideModel[52] = new ModelRendererTurbo(this, 73, 57, textureX, textureY); // Import
        slideModel[53] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import
        slideModel[54] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Import
        slideModel[55] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Import
        slideModel[56] = new ModelRendererTurbo(this, 89, 89, textureX, textureY); // Import
        slideModel[57] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // Import
        slideModel[58] = new ModelRendererTurbo(this, 105, 89, textureX, textureY); // Import
        slideModel[59] = new ModelRendererTurbo(this, 113, 89, textureX, textureY); // Import
        slideModel[60] = new ModelRendererTurbo(this, 121, 89, textureX, textureY); // Import
        slideModel[61] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        slideModel[62] = new ModelRendererTurbo(this, 9, 97, textureX, textureY); // Import
        slideModel[63] = new ModelRendererTurbo(this, 17, 97, textureX, textureY); // Import
        slideModel[64] = new ModelRendererTurbo(this, 25, 97, textureX, textureY); // Import
        slideModel[65] = new ModelRendererTurbo(this, 33, 97, textureX, textureY); // Import
        slideModel[66] = new ModelRendererTurbo(this, 41, 97, textureX, textureY); // Import
        slideModel[67] = new ModelRendererTurbo(this, 49, 97, textureX, textureY); // Import
        slideModel[68] = new ModelRendererTurbo(this, 57, 97, textureX, textureY); // Import
        slideModel[69] = new ModelRendererTurbo(this, 65, 97, textureX, textureY); // Import
        slideModel[70] = new ModelRendererTurbo(this, 73, 97, textureX, textureY); // Import
        slideModel[71] = new ModelRendererTurbo(this, 81, 97, textureX, textureY); // Import
        slideModel[72] = new ModelRendererTurbo(this, 89, 97, textureX, textureY); // Import
        slideModel[73] = new ModelRendererTurbo(this, 97, 97, textureX, textureY); // Import
        slideModel[74] = new ModelRendererTurbo(this, 105, 97, textureX, textureY); // Import
        slideModel[75] = new ModelRendererTurbo(this, 113, 97, textureX, textureY); // Import
        slideModel[76] = new ModelRendererTurbo(this, 121, 97, textureX, textureY); // Import
        slideModel[77] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        slideModel[78] = new ModelRendererTurbo(this, 9, 105, textureX, textureY); // Import
        slideModel[79] = new ModelRendererTurbo(this, 17, 105, textureX, textureY); // Import
        slideModel[80] = new ModelRendererTurbo(this, 25, 105, textureX, textureY); // Import
        slideModel[81] = new ModelRendererTurbo(this, 121, 113, textureX, textureY); // Import
        slideModel[82] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.25F, -0.95F, -0.2F, -0.25F, -0.95F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.2F, -0.95F, -0.2F, -0.2F, -0.95F, -0.2F, -0.2F, 0.1F, -0.2F, -0.2F, 0.1F); // Import
        slideModel[0].setRotationPoint(2.2F, -5.75F, -0.5F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.2F, -0.95F, -0.2F, -0.2F, -0.95F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.75F, -0.95F, -0.2F, -0.75F, -0.95F, -0.2F, -0.65F, 0.1F, -0.2F, -0.65F, 0.1F); // Import
        slideModel[1].setRotationPoint(2.2F, -5.75F, -0.5F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.05F, -0.95F, -0.4F, -0.2F, -0.95F, -0.4F, -0.2F, 0.0F, -0.4F, -0.05F, 0.05F, -0.4F, -0.8F, -0.95F, -0.4F, -0.75F, -0.95F, -0.4F, -0.65F, 0.1F, -0.4F, -0.85F, 0.1F); // Import
        slideModel[2].setRotationPoint(1.8F, -5.75F, -0.5F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.15F, -0.95F, -0.4F, -0.25F, -0.95F, -0.4F, -0.35F, 0.1F, -0.4F, -0.15F, 0.1F, -0.4F, -0.2F, -0.95F, -0.4F, -0.2F, -0.95F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F); // Import
        slideModel[3].setRotationPoint(1.8F, -5.75F, -0.5F);

        slideModel[4].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.95F, -0.2F, -0.2F, -0.95F, -0.2F, -0.65F, 0.1F, -0.2F, -0.65F, 0.1F, -0.2F, -0.75F, -0.95F, -0.2F, -0.75F, -0.95F); // Import
        slideModel[4].setRotationPoint(2.2F, -5.75F, -0.5F);

        slideModel[5].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.25F, -0.95F, -0.2F, -0.25F, -0.95F, -0.2F, -0.2F, 0.1F, -0.2F, -0.2F, 0.1F, -0.2F, -0.2F, -0.95F, -0.2F, -0.2F, -0.95F); // Import
        slideModel[5].setRotationPoint(2.2F, -5.75F, -0.5F);

        slideModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.15F, 0.1F, -0.3F, -0.15F, 0.1F, -0.3F, -0.15F, 0.1F, -0.5F, -0.15F, 0.1F, -0.3F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F); // Import
        slideModel[6].setRotationPoint(1.5F, -5.75F, -0.5F);

        slideModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.05F, 0.05F, -0.3F, -0.05F, 0.05F, -0.3F, -0.05F, 0.05F, -0.55F, -0.05F, 0.05F, -0.5F, -0.85F, 0.1F, -0.3F, -0.85F, 0.1F, -0.3F, -0.85F, 0.1F, -0.5F, -0.85F, 0.1F); // Import
        slideModel[7].setRotationPoint(1.5F, -5.75F, -0.5F);

        slideModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, 0.0F, -0.1F, 0.1F, 0.0F, -0.1F, 0.1F, 0.0F, -0.1F, 0.1F, 0.0F, -0.1F, 0.2F, -0.9F, 0.0F, 0.1F, -0.9F, 0.0F, 0.1F, -0.9F, 0.0F, 0.2F, -0.9F, 0.0F); // Import
        slideModel[8].setRotationPoint(1.1F, -6.25F, -0.5F);

        slideModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.05F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.15F, -0.55F, 0.05F, 0.0F, -0.55F, 0.05F, 0.0F, -0.55F, 0.05F, 0.15F, -0.55F, 0.05F); // Import
        slideModel[9].setRotationPoint(1.2F, -6.15F, -0.5F);

        slideModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.15F, 0.1F, -0.4F, -0.35F, 0.1F, -0.4F, -0.25F, -0.95F, -0.4F, -0.15F, -0.95F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, 0.1F, -0.4F, -0.2F, -0.95F, -0.4F, -0.2F, -0.95F); // Import
        slideModel[10].setRotationPoint(1.8F, -5.75F, -0.5F);

        slideModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.05F, 0.05F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, -0.95F, -0.4F, -0.05F, -0.95F, -0.4F, -0.85F, 0.1F, -0.4F, -0.65F, 0.1F, -0.4F, -0.75F, -0.95F, -0.4F, -0.8F, -0.95F); // Import
        slideModel[11].setRotationPoint(1.8F, -5.75F, -0.5F);

        slideModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.3F, -0.9F, 0.05F, -0.35F, -0.9F, 0.05F, -0.35F, -0.9F, 0.05F, -0.3F, -0.9F, 0.05F); // Import
        slideModel[12].setRotationPoint(0.5F, -6.15F, -0.5F);

        slideModel[13].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, -0.15F, 0.05F, -0.1F, -0.15F, 0.05F, -0.1F, -0.15F, 0.05F, -0.5F, -0.15F, 0.05F, -0.5F, -0.1F, 0.05F, -0.1F, -0.1F, 0.05F, -0.1F, -0.1F, 0.05F, -0.5F, -0.1F, 0.05F); // Import
        slideModel[13].setRotationPoint(0.3F, -5.85F, -0.5F);

        slideModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, -0.3F, 0.05F, 0.15F, -0.3F, 0.05F, 0.15F, -0.3F, 0.05F, -0.75F, -0.3F, 0.05F, -0.75F, -0.35F, 0.05F, 0.05F, -0.35F, 0.05F, 0.05F, -0.35F, 0.05F, -0.75F, -0.35F, 0.05F); // Import
        slideModel[14].setRotationPoint(-2.220446E-16F, -6.35F, -0.5F);

        slideModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.3F, 0.1F, 0.0F, -0.3F, 0.1F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.1F, -0.9F, -0.1F, 0.1F, -0.9F, -0.1F, 0.1F, -0.9F, -0.1F, 0.1F, -0.9F, -0.1F); // Import
        slideModel[15].setRotationPoint(1.1F, -6.35F, -0.5F);

        slideModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.05F, 0.05F, -0.35F, -0.05F, 0.05F, -0.35F, -0.05F, 0.05F, -0.55F, -0.05F, 0.05F, -0.5F, -0.85F, 0.1F, -0.4F, -0.85F, 0.1F, -0.4F, -0.85F, 0.1F, -0.5F, -0.85F, 0.1F); // Import
        slideModel[16].setRotationPoint(1.3F, -5.75F, -0.5F);

        slideModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.5F, -0.15F, 0.1F, -0.3F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F); // Import
        slideModel[17].setRotationPoint(1.3F, -5.75F, -0.5F);

        slideModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.05F, 0.05F, -0.35F, -0.05F, 0.05F, -0.35F, -0.05F, 0.05F, -0.55F, -0.05F, 0.05F, -0.5F, -0.85F, 0.1F, -0.4F, -0.85F, 0.1F, -0.4F, -0.85F, 0.1F, -0.5F, -0.85F, 0.1F); // Import
        slideModel[18].setRotationPoint(1.1F, -5.75F, -0.5F);

        slideModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.5F, -0.15F, 0.1F, -0.3F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F); // Import
        slideModel[19].setRotationPoint(1.1F, -5.75F, -0.5F);

        slideModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.05F, 0.05F, -0.35F, -0.05F, 0.05F, -0.35F, -0.05F, 0.05F, -0.55F, -0.05F, 0.05F, -0.5F, -0.85F, 0.1F, -0.4F, -0.85F, 0.1F, -0.4F, -0.85F, 0.1F, -0.5F, -0.85F, 0.1F); // Import
        slideModel[20].setRotationPoint(0.9F, -5.75F, -0.5F);

        slideModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.5F, -0.15F, 0.1F, -0.3F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F); // Import
        slideModel[21].setRotationPoint(0.9F, -5.75F, -0.5F);

        slideModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.05F, 0.05F, -0.35F, -0.05F, 0.05F, -0.35F, -0.05F, 0.05F, -0.55F, -0.05F, 0.05F, -0.5F, -0.85F, 0.1F, -0.4F, -0.85F, 0.1F, -0.4F, -0.85F, 0.1F, -0.5F, -0.85F, 0.1F); // Import
        slideModel[22].setRotationPoint(0.7F, -5.75F, -0.5F);

        slideModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.5F, -0.15F, 0.1F, -0.3F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F); // Import
        slideModel[23].setRotationPoint(0.7F, -5.75F, -0.5F);

        slideModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.05F, 0.05F, -0.35F, -0.05F, 0.05F, -0.35F, -0.05F, 0.05F, -0.55F, -0.05F, 0.05F, -0.5F, -0.85F, 0.1F, -0.4F, -0.85F, 0.1F, -0.4F, -0.85F, 0.1F, -0.5F, -0.85F, 0.1F); // Import
        slideModel[24].setRotationPoint(0.5F, -5.75F, -0.5F);

        slideModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.5F, -0.15F, 0.1F, -0.3F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F); // Import
        slideModel[25].setRotationPoint(0.5F, -5.75F, -0.5F);

        slideModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, 0.0F, 0.1F, -0.3F, 0.0F, 0.1F, -0.3F, 0.0F, 0.1F, -0.6F, 0.0F, 0.1F, -0.3F, 0.0F, 0.1F, -0.6F, 0.0F, 0.1F, -0.6F, 0.0F, 0.1F, -0.3F, 0.0F, 0.1F); // Import
        slideModel[26].setRotationPoint(0.3F, -5.95F, -0.5F);

        slideModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.05F, 0.05F, -0.35F, -0.05F, 0.05F, -0.35F, -0.05F, 0.05F, -0.55F, -0.05F, 0.05F, -0.5F, -0.85F, 0.1F, -0.4F, -0.85F, 0.1F, -0.4F, -0.85F, 0.1F, -0.5F, -0.85F, 0.1F); // Import
        slideModel[27].setRotationPoint(0.4F, -6.1F, -0.5F);

        slideModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.05F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, -0.05F, 0.15F, 0.0F, 0.05F, -0.65F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.65F, 0.0F, 0.05F, -0.65F, 0.0F); // Import
        slideModel[28].setRotationPoint(-0.2F, -5.85F, -0.5F);

        slideModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.25F, 0.05F, -0.4F, -0.25F, 0.05F, -0.4F, -0.25F, 0.05F, -0.55F, -0.25F, 0.05F, -0.5F, -0.65F, 0.05F, -0.4F, -0.65F, 0.05F, -0.4F, -0.65F, 0.05F, -0.5F, -0.65F, 0.05F); // Import
        slideModel[29].setRotationPoint(0.2F, -5.85F, -0.5F);

        slideModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.115F, 0.1F, -0.45F, -0.15F, 0.1F, -0.45F, -0.15F, 0.1F, -0.45F, -0.115F, 0.1F, -0.3F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F); // Import
        slideModel[30].setRotationPoint(-0.3F, -5.75F, -0.5F);

        slideModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.18F, 0.1F, -0.45F, -0.215F, 0.1F, -0.45F, -0.215F, 0.1F, -0.45F, -0.18F, 0.1F, -0.3F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F); // Import
        slideModel[31].setRotationPoint(-0.1F, -5.75F, -0.5F);

        slideModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.25F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.25F, 0.1F, -0.3F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F); // Import
        slideModel[32].setRotationPoint(0.1F, -5.75F, -0.5F);

        slideModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.05F, -0.35F, 0.05F, 0.0F, -0.35F, 0.05F, 0.0F, -0.35F, 0.05F, 0.05F, -0.35F, 0.05F, 0.1F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F, 0.1F, -0.1F, 0.05F); // Import
        slideModel[33].setRotationPoint(-0.2F, -5.85F, -0.5F);

        slideModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.05F, -0.7F, -0.4F, 0.2F, -0.7F, -0.4F, 0.2F, 0.1F, -0.4F, 0.05F, 0.1F, -0.3F, -0.7F, -0.7F, -0.5F, -0.65F, -0.7F, -0.5F, -0.65F, 0.1F, -0.3F, -0.7F, 0.1F); // Import
        slideModel[34].setRotationPoint(-0.7F, -5.85F, -0.5F);

        slideModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.2F, -0.7F, -0.5F, 0.15F, -0.7F, -0.5F, 0.15F, 0.1F, -0.3F, 0.2F, 0.1F, -0.2F, -0.7F, -0.7F, -0.6F, -0.6F, -0.7F, -0.6F, -0.6F, 0.1F, -0.2F, -0.7F, 0.1F); // Import
        slideModel[35].setRotationPoint(-0.7F, -5.35F, -0.5F);

        slideModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.15F, 0.05F, -0.4F, -0.15F, 0.05F, -0.4F, -0.15F, 0.05F, -0.55F, -0.15F, 0.05F, -0.55F, -0.75F, 0.05F, -0.4F, -0.75F, 0.05F, -0.4F, -0.75F, 0.05F, -0.55F, -0.75F, 0.05F); // Import
        slideModel[36].setRotationPoint(0.2F, -5.85F, -0.5F);

        slideModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.3F, 0.05F, -0.45F, -0.3F, 0.05F, -0.45F, -0.3F, 0.05F, -0.45F, -0.3F, 0.05F, -0.45F, -0.6F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.5F, 0.05F, -0.45F, -0.6F, 0.05F); // Import
        slideModel[37].setRotationPoint(0.2F, -6.35F, -0.5F);

        slideModel[38].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.4F, 0.05F, -0.25F, -0.6F, 0.05F, -0.25F, -0.6F, 0.05F, -0.15F, -0.4F, 0.05F, -0.15F, -0.4F, 0.05F, -0.25F, -0.4F, 0.05F, -0.25F, -0.4F, 0.05F, -0.15F, -0.4F, 0.05F); // Import
        slideModel[38].setRotationPoint(-0.2F, -6.1F, -0.5F);

        slideModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.05F, 0.1F, -0.45F, -0.08F, 0.1F, -0.45F, -0.08F, 0.1F, -0.45F, -0.05F, 0.1F, -0.3F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.6F, -0.2F, 0.1F, -0.3F, -0.2F, 0.1F); // Import
        slideModel[39].setRotationPoint(-0.5F, -5.75F, -0.5F);

        slideModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.35F, 0.05F, -0.45F, -0.4F, 0.05F, -0.45F, -0.4F, 0.05F, -0.5F, -0.35F, 0.05F, -0.5F, -0.4F, 0.05F, -0.45F, -0.4F, 0.05F, -0.45F, -0.4F, 0.05F, -0.5F, -0.4F, 0.05F); // Import
        slideModel[40].setRotationPoint(-0.6F, -6.1F, -0.5F);

        slideModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.3F, 0.05F, -0.15F, -0.3F, 0.05F, -0.15F, -0.3F, 0.05F, -0.15F, -0.3F, 0.05F, -0.15F, -0.6F, 0.05F, -0.15F, -0.6F, 0.05F, -0.15F, -0.6F, 0.05F, -0.15F, -0.6F, 0.05F); // Import
        slideModel[41].setRotationPoint(-0.2F, -6.35F, -0.5F);

        slideModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.2F, 0.05F, -0.4F, -0.05F, 0.05F, -0.4F, -0.05F, 0.05F, -0.45F, -0.2F, 0.05F, -0.45F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F, -0.45F, -0.4F, 0.05F); // Import
        slideModel[42].setRotationPoint(-0.7F, -6.1F, -0.5F);

        slideModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.3F, 0.05F, -0.5F, -0.3F, 0.05F, -0.5F, -0.3F, 0.05F, -0.45F, -0.3F, 0.05F, -0.45F, -0.55F, 0.05F, -0.5F, -0.6F, 0.05F, -0.5F, -0.6F, 0.05F, -0.45F, -0.55F, 0.05F); // Import
        slideModel[43].setRotationPoint(-0.55F, -6.35F, -0.5F);

        slideModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, -0.2F, 0.0F, -0.1F, 0.0F, -0.9F, 0.05F, -0.1F, -0.9F, 0.05F, -0.1F, -0.9F, 0.05F, 0.0F, -0.9F, 0.05F); // Import
        slideModel[44].setRotationPoint(-0.1F, -6.15F, -0.5F);

        slideModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, -0.1F, -0.2F, 0.0F, -0.1F, -0.2F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, -0.9F, -0.1F, -0.2F, -0.9F, -0.1F, -0.2F, -0.9F, -0.1F, -0.3F, -0.9F, -0.1F); // Import
        slideModel[45].setRotationPoint(-0.1F, -6.25F, -0.5F);

        slideModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, -0.8F, -0.8F, -0.2F, -0.8F, -0.8F, -0.2F, -0.8F, -0.1F, -0.3F, -0.8F, -0.1F); // Import
        slideModel[46].setRotationPoint(-0.1F, -6.45F, -0.5F);

        slideModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.8F, -0.3F, 0.0F, -0.8F, -0.3F, -0.8F, -0.1F, -0.2F, -0.8F, -0.1F, -0.2F, -0.8F, -0.8F, -0.3F, -0.8F, -0.8F); // Import
        slideModel[47].setRotationPoint(-0.1F, -6.45F, -0.5F);

        slideModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.15F, -0.8F, -0.5F, -0.15F, -0.8F, -0.5F, -0.15F, -0.15F, -0.3F, -0.15F, -0.15F, -0.3F, -0.8F, -0.8F, -0.4F, -0.8F, -0.8F, -0.4F, -0.8F, -0.1F, -0.3F, -0.8F, -0.1F); // Import
        slideModel[48].setRotationPoint(-0.1F, -6.65F, -0.5F);

        slideModel[49].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, -0.5F, -0.15F, -0.8F, -0.3F, -0.15F, -0.8F, -0.3F, -0.8F, -0.1F, -0.4F, -0.8F, -0.1F, -0.4F, -0.8F, -0.8F, -0.3F, -0.8F, -0.8F); // Import
        slideModel[49].setRotationPoint(-0.1F, -6.65F, -0.5F);

        slideModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.1F, -0.2F, -0.45F, -0.1F, -0.2F, -0.45F, -0.1F, -0.2F, -0.45F, -0.1F, -0.2F, -0.45F, -0.8F, -0.2F, -0.45F, -0.8F, -0.2F, -0.45F, -0.8F, -0.2F, -0.45F, -0.8F, -0.2F); // Import
        slideModel[50].setRotationPoint(-0.25F, -6.45F, -0.5F);

        slideModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.05F, -0.55F, -0.45F, -0.05F, -0.55F, -0.45F, -0.05F, -0.2F, -0.45F, -0.05F, -0.2F, -0.45F, -0.8F, -0.55F, -0.45F, -0.8F, -0.55F, -0.45F, -0.8F, -0.2F, -0.45F, -0.8F, -0.2F); // Import
        slideModel[51].setRotationPoint(-0.25F, -6.55F, -0.5F);

        slideModel[52].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.05F, -0.2F, -0.45F, -0.05F, -0.2F, -0.45F, -0.05F, -0.55F, -0.45F, -0.05F, -0.55F, -0.45F, -0.8F, -0.2F, -0.45F, -0.8F, -0.2F, -0.45F, -0.8F, -0.55F, -0.45F, -0.8F, -0.55F); // Import
        slideModel[52].setRotationPoint(-0.25F, -6.55F, -0.5F);

        slideModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.05F, 0.1F, -0.4F, 0.2F, 0.1F, -0.4F, 0.2F, -0.7F, -0.4F, 0.05F, -0.7F, -0.3F, -0.7F, 0.1F, -0.5F, -0.65F, 0.1F, -0.5F, -0.65F, -0.7F, -0.3F, -0.7F, -0.7F); // Import
        slideModel[53].setRotationPoint(-0.7F, -5.85F, -0.5F);

        slideModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.2F, 0.1F, -0.5F, 0.15F, 0.1F, -0.5F, 0.15F, -0.7F, -0.3F, 0.2F, -0.7F, -0.2F, -0.7F, 0.1F, -0.6F, -0.6F, 0.1F, -0.6F, -0.6F, -0.7F, -0.2F, -0.7F, -0.7F); // Import
        slideModel[54].setRotationPoint(-0.7F, -5.35F, -0.5F);

        slideModel[55].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.05F, -0.3F, -0.4F, 0.2F, -0.3F, -0.4F, 0.2F, -0.3F, -0.4F, 0.05F, -0.3F, -0.5F, -1.0F, -0.3F, -0.4F, -1.0F, -0.3F, -0.4F, -1.0F, -0.3F, -0.5F, -1.0F, -0.3F); // Import
        slideModel[55].setRotationPoint(-0.7F, -5.85F, -0.5F);

        slideModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.45F, 0.1F, -0.1F, -0.45F, 0.1F, -0.1F, -0.45F, 0.1F, -0.1F, -0.45F, 0.1F, -0.1F, -0.4F, 0.1F, -0.1F, -0.45F, 0.1F, -0.1F, -0.45F, 0.1F, -0.1F, -0.4F, 0.1F); // Import
        slideModel[56].setRotationPoint(-0.2F, -6.35F, -0.5F);

        slideModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, 0.1F, 0.15F, -0.4F, 0.1F, 0.15F, -0.4F, 0.1F, -0.45F, -0.4F, 0.1F, -0.4F, -0.55F, 0.1F, 0.2F, -0.55F, 0.1F, 0.2F, -0.55F, 0.1F, -0.4F, -0.55F, 0.1F); // Import
        slideModel[57].setRotationPoint(-0.5F, -6.35F, -0.5F);

        slideModel[58].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, 0.1F, -0.1F, -0.45F, 0.1F, -0.1F, -0.45F, 0.1F, -0.1F, -0.5F, 0.1F, -0.15F, -0.45F, 0.1F, -0.7F, -0.45F, 0.1F, -0.7F, -0.45F, 0.1F, -0.15F, -0.45F, 0.1F); // Import
        slideModel[58].setRotationPoint(-0.2F, -6.25F, -0.5F);

        slideModel[59].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, 0.125F, -0.45F, -0.5F, 0.125F, -0.45F, -0.5F, 0.125F, -0.4F, -0.5F, 0.125F, -0.4F, -0.45F, 0.125F, -0.45F, -0.45F, 0.125F, -0.45F, -0.45F, 0.125F, -0.4F, -0.45F, 0.125F); // Import
        slideModel[59].setRotationPoint(-0.45F, -6.35F, -0.5F);

        slideModel[60].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.45F, 0.15F, -0.5F, -0.45F, 0.15F, -0.5F, -0.45F, 0.15F, -0.45F, -0.45F, 0.15F, -0.4F, -0.5F, 0.15F, -0.45F, -0.5F, 0.15F, -0.45F, -0.5F, 0.15F, -0.4F, -0.5F, 0.15F); // Import
        slideModel[60].setRotationPoint(-0.45F, -6.35F, -0.5F);

        slideModel[61].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.5F, 0.15F, -0.45F, -0.5F, 0.15F, -0.45F, -0.5F, 0.15F, -0.4F, -0.5F, 0.15F, -0.45F, -0.45F, 0.15F, -0.5F, -0.45F, 0.15F, -0.5F, -0.45F, 0.15F, -0.45F, -0.45F, 0.15F); // Import
        slideModel[61].setRotationPoint(-0.45F, -6.3F, -0.5F);

        slideModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F, -0.55F); // Import
        slideModel[62].setRotationPoint(0.1F, -6.25F, 0.2F);

        slideModel[63].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.4F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.55F, -0.55F, -0.4F, -0.55F, -0.55F, -0.2F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.35F, -0.55F, -0.55F, -0.2F, -0.55F); // Import
        slideModel[63].setRotationPoint(0.1F, -6.35F, 0.2F);

        slideModel[64].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.4F, -0.55F, -0.4F, -0.4F, -0.55F, -0.4F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.35F, -0.4F, -0.55F, -0.2F, -0.4F, -0.55F, -0.2F, -0.55F, -0.4F, -0.35F, -0.55F); // Import
        slideModel[64].setRotationPoint(0.1F, -6.35F, 0.2F);

        slideModel[65].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.5F, -0.45F, -0.5F, -0.5F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F); // Import
        slideModel[65].setRotationPoint(0.1F, -6.45F, 0.2F);

        slideModel[66].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.475F, -0.45F, -0.4F, -0.475F, -0.45F, -0.4F, -0.475F, -0.5F, -0.4F, -0.475F, -0.5F, -0.4F, -0.475F, -0.45F, -0.4F, -0.475F, -0.45F, -0.4F, -0.475F, -0.5F, -0.4F, -0.475F, -0.5F); // Import
        slideModel[66].setRotationPoint(0.1F, -6.35F, 0.2F);

        slideModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.5F); // Import
        slideModel[67].setRotationPoint(0.1F, -6.25F, 0.2F);

        slideModel[68].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F); // Import
        slideModel[68].setRotationPoint(0.1F, -6.15F, 0.2F);

        slideModel[69].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.475F, -0.45F, -0.4F, -0.475F, -0.45F, -0.4F, -0.475F, -0.5F, -0.4F, -0.475F, -0.5F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.5F); // Import
        slideModel[69].setRotationPoint(0.1F, -6.2F, 0.2F);

        slideModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.475F, 0.01F, -0.45F, -0.475F, 0.01F, -0.45F, -0.475F, 0.01F, -0.45F, -0.475F, 0.01F, -0.45F, -0.475F, 0.01F, -0.45F, -0.475F, 0.01F, -0.45F, -0.475F, 0.01F, -0.45F, -0.475F, 0.01F); // Import
        slideModel[70].setRotationPoint(-0.1F, -6.15F, -0.5F);

        slideModel[71].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.475F, -0.45F, 0.01F, -0.475F, -0.45F, 0.01F, -0.475F, -0.45F, 0.01F, -0.475F, -0.45F, 0.01F, -0.45F, -0.525F, 0.01F, -0.45F, -0.525F, 0.01F, -0.45F, -0.525F, 0.01F, -0.45F, -0.525F, 0.01F); // Import
        slideModel[71].setRotationPoint(-0.1F, -6.15F, -0.5F);

        slideModel[72].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.525F, 0.01F, -0.45F, -0.525F, 0.01F, -0.45F, -0.525F, 0.01F, -0.45F, -0.525F, 0.01F, -0.475F, -0.45F, 0.01F, -0.475F, -0.45F, 0.01F, -0.475F, -0.45F, 0.01F, -0.475F, -0.45F, 0.01F); // Import
        slideModel[72].setRotationPoint(-0.1F, -6.15F, -0.5F);

        slideModel[73].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, -0.5F, -0.45F, -0.5F, -0.5F, -0.45F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F); // Import
        slideModel[73].setRotationPoint(0.1F, -6.45F, -1.2F);

        slideModel[74].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.55F, -0.55F, -0.4F, -0.55F, -0.55F, -0.4F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.35F, -0.55F, -0.55F, -0.2F, -0.55F, -0.55F, -0.2F, -0.4F, -0.4F, -0.35F, -0.4F); // Import
        slideModel[74].setRotationPoint(0.1F, -6.35F, -1.2F);

        slideModel[75].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.475F, -0.5F, -0.4F, -0.475F, -0.5F, -0.4F, -0.475F, -0.45F, -0.4F, -0.475F, -0.45F, -0.4F, -0.475F, -0.5F, -0.4F, -0.475F, -0.5F, -0.4F, -0.475F, -0.45F, -0.4F, -0.475F, -0.45F); // Import
        slideModel[75].setRotationPoint(0.1F, -6.35F, -1.2F);

        slideModel[76].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F); // Import
        slideModel[76].setRotationPoint(0.1F, -6.25F, -1.2F);

        slideModel[77].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F); // Import
        slideModel[77].setRotationPoint(0.1F, -6.15F, -1.2F);

        slideModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.475F, -0.5F, -0.4F, -0.475F, -0.5F, -0.4F, -0.475F, -0.45F, -0.4F, -0.475F, -0.45F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.5F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.45F); // Import
        slideModel[78].setRotationPoint(0.1F, -6.2F, -1.2F);

        slideModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F, -0.55F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F); // Import
        slideModel[79].setRotationPoint(0.1F, -6.25F, -1.2F);

        slideModel[80].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.4F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.4F, -0.55F, -0.4F, -0.4F, -0.55F, -0.2F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.4F, -0.55F, -0.2F, -0.4F); // Import
        slideModel[80].setRotationPoint(0.1F, -6.35F, -1.2F);

        slideModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        slideModel[81].setRotationPoint(-0.26F, -6.95F, -0.4F);

        slideModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        slideModel[82].setRotationPoint(-0.26F, -6.95F, -0.6F);


        gunSlideDistance = 0.1F;
        animationType = EnumAnimationType.PISTOL_CLIP;
        translateAll(0.0F, 0.0F, 0.0F);
        hasArms = true;
        leftArmPos = new Vector3f(-0.2F, -0.65F, -0.16F);
        leftArmRot = new Vector3f(80.0F, 35.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.27F, -0.57F, -0.15F);
        leftArmReloadRot = new Vector3f(70.0F, 40.0F, 0.0F);
        leftArmScale = new Vector3f(0.7D, 1.0D, 0.7D);
        rightArmPos = new Vector3f(0.13F, -0.56F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmReloadPos = new Vector3f(0.1F, -0.56F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -90.0F);
        rightArmScale = new Vector3f(0.7D, 1.0D, 0.7D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        slideLockOnEmpty = true;
        flashScale = 0.3F;
        muzzleFlashPoint = new Vector3f(1.5F, 1.15F, 0.0F);
        casingAttachPoint = new Vector3f(0.3F, 1.2F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 4.0F, 4.75F);
        casingAnimSpread = new Vector3f(3.0F, 2.0F, 3.0F);
        casingAnimTime = 4;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 0.3F;
        casingDelay = 2;
        flipAll();
        crouchZoom = -0.15F;
        ShakeDistance = 1.5F;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.4D, -0.1D, 0.2D);
        stanceRotate = new Vector3f(0.0F, 0.0F, 45.0F);
        thirdPersonOffset = new Vector3f(-0.1F, -0.16F, 0.0F);
    }
}